Gallivanter · SUVs · 2026 update 1
Gallivanter Warden
Spawn name

Identifiers
- Display name
- Warden
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Gallivanter
- Class
- SUVs
- Type
- Car
- DLC
- 2026 update 1
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 205 km/h · 127 mph
- Drive
- AWD
- Gears
- 6
- Mass
- 2,400 kg
Spawn the Warden in FiveM
local model = `warden` -- 0x8CD6404E
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('warden'); // 2362851406
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`warden`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name warden is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 2362851406.
vehicles.meta flags
FLAG_AVERAGE_CARFLAG_IS_OFFROAD_VEHICLEFLAG_IS_BULKYFLAG_RECESSED_HEADLIGHT_CORONASFLAG_INCREASE_CAMBER_WITH_SUSPENSION_MOD
Open the Warden in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the WardenThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






