BF · Muscle · The Criminal Enterprises
BF Weevil Custom
Spawn name

Identifiers
- Display name
- Weevil Custom
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- BF
- Class
- Muscle
- Type
- Car
- DLC
- The Criminal Enterprises
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 211 km/h · 131 mph
- Drive
- RWD
- Gears
- 5
- Mass
- 780 kg
Spawn the Weevil Custom in FiveM
local model = `weevil2` -- 0xC4BB1908
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('weevil2'); // 3300595976
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`weevil2`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name weevil2 is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 3300595976.
vehicles.meta flags
FLAG_EXTRAS_ALLFLAGFLAG_AVERAGE_CARFLAG_HAS_INTERIOR_EXTRASFLAG_CAN_HAVE_NEONSFLAG_HAS_SUPERCHARGERFLAG_INCREASE_CAMBER_WITH_SUSPENSION_MOD
Open the Weevil Custom in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the Weevil CustomThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






