Declasse · Muscle · The Doomsday Heist
Declasse Yosemite
Spawn name

Identifiers
- Display name
- Yosemite
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Declasse
- Class
- Muscle
- Type
- Car
- DLC
- The Doomsday Heist
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 181 km/h · 112 mph
- Drive
- RWD
- Gears
- 4
- Mass
- 1,300 kg
Spawn the Yosemite in FiveM
local model = `yosemite` -- 0x6F946279
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('yosemite'); // 1871995513
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`yosemite`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name yosemite is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 1871995513.
vehicles.meta flags
FLAG_USE_STRICTER_EXIT_COLLISION_TESTSFLAG_DROP_SUSPENSION_WHEN_STOPPED
Open the Yosemite in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the YosemiteThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






