Mammoth · Planes · Story mode upgrade
Mammoth Dodo
Spawn name

Identifiers
- Display name
- Dodo
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Mammoth
- Class
- Planes
- Type
- Plane
- DLC
- Story mode upgrade
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 330 km/h · 205 mph
- Drive
- RWD
- Gears
- 1
- Mass
- 2,000 kg
Spawn the Dodo in FiveM
local model = `dodo` -- 0xCA495705
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('dodo'); // 3393804037
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`dodo`, 'plane', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name dodo is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 3393804037.
vehicles.meta flags
FLAG_NO_BOOTFLAG_HAS_LIVERYFLAG_DRIVER_NO_DRIVE_BYFLAG_DONT_SPAWN_IN_CARGENFLAG_DONT_SPAWN_AS_AMBIENTFLAG_BLOCK_FROM_ATTRACTOR_SCENARIOFLAG_DONT_TIMESLICE_WHEELSFLAG_IGNORE_TRAPPED_HULL_CHECK
Open the Dodo in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the DodoThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






