Boats · Story mode upgrade
Kraken
Spawn name

Identifiers
- Display name
- Kraken
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Class
- Boats
- Type
- Submarine
- DLC
- Story mode upgrade
- DLC pack
- Seats
- 1
Handling
- Top speed (handling)
- 99 km/h · 62 mph
- Drive
- RWD
- Gears
- 1
- Mass
- 2,800 kg
Spawn the Kraken in FiveM
local model = `submersible2` -- 0xC07107EE
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('submersible2'); // 3228633070
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`submersible2`, 'submarine', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name submersible2 is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 3228633070.
vehicles.meta flags
FLAG_NO_BOOTFLAG_EXTRAS_REQUIREFLAG_EXTRAS_STRONGFLAG_PEDS_CAN_STAND_ON_TOPFLAG_DRIVER_NO_DRIVE_BYFLAG_HEADLIGHTS_USE_ACTUAL_BONE_POSFLAG_DONT_SPAWN_AS_AMBIENTFLAG_GIVE_SCUBA_GEAR_ON_EXIT






