Bravado · Muscle · Story mode upgrade
Bravado Redwood Gauntlet
Spawn name

Identifiers
- Display name
- Redwood Gauntlet
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Bravado
- Class
- Muscle
- Type
- Car
- DLC
- Story mode upgrade
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 194 km/h · 121 mph
- Drive
- RWD
- Gears
- 5
- Mass
- 1,500 kg
Spawn the Redwood Gauntlet in FiveM
local model = `gauntlet2` -- 0x14D22159
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('gauntlet2'); // 349315417
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`gauntlet2`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name gauntlet2 is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 349315417.
vehicles.meta flags
FLAG_CAN_HAVE_NEONSFLAG_SPORTSFLAG_SPAWN_ON_TRAILERFLAG_PARKING_SENSORSFLAG_RICH_CARFLAG_AVERAGE_CARFLAG_HAS_INTERIOR_EXTRAS
Open the Redwood Gauntlet in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the Redwood GauntletThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






