Imponte · Muscle · Story mode upgrade
Imponte Dukes
Spawn name

Identifiers
- Display name
- Dukes
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Imponte
- Class
- Muscle
- Type
- Car
- DLC
- Story mode upgrade
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 190 km/h · 118 mph
- Drive
- RWD
- Gears
- 5
- Mass
- 1,600 kg
Spawn the Dukes in FiveM
local model = `dukes` -- 0x2B26F456
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('dukes'); // 723973206
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`dukes`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name dukes is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 723973206.
vehicles.meta flags
FLAG_EXTRAS_STRONGFLAG_RECESSED_HEADLIGHT_CORONASFLAG_AVERAGE_CARFLAG_HAS_INTERIOR_EXTRAS
Open the Dukes in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the DukesThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






