Imponte · Muscle · Story mode upgrade
Imponte Duke O'Death
Spawn name

Identifiers
- Display name
- Duke O'Death
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Imponte
- Class
- Muscle
- Type
- Car
- DLC
- Story mode upgrade
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 201 km/h · 125 mph
- Drive
- RWD
- Gears
- 4
- Mass
- 5,000 kg
Spawn the Duke O'Death in FiveM
local model = `dukes2` -- 0xEC8F7094
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('dukes2'); // 3968823444
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`dukes2`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name dukes2 is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 3968823444.
vehicles.meta flags
FLAG_EXTRAS_STRONGFLAG_DISABLE_THROUGH_WINDSCREENFLAG_RECESSED_HEADLIGHT_CORONASFLAG_AVERAGE_CARFLAG_HAS_INTERIOR_EXTRAS
Open the Duke O'Death in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the Duke O'DeathThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






