Dinka · Sports · Story mode upgrade
Dinka Blista Compact
Spawn name

Identifiers
- Display name
- Blista Compact
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Dinka
- Class
- Sports
- Type
- Car
- DLC
- Story mode upgrade
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 174 km/h · 108 mph
- Drive
- FWD
- Gears
- 5
- Mass
- 1,050 kg
Spawn the Blista Compact in FiveM
local model = `blista2` -- 0x3DEE5EDA
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('blista2'); // 1039032026
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`blista2`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name blista2 is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 1039032026.
vehicles.meta flags
FLAG_CAN_HAVE_NEONSFLAG_EXTRAS_STRONGFLAG_POOR_CAR
Open the Blista Compact in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the Blista CompactThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






