Declasse · Muscle · Story mode upgrade
Declasse Stallion
Spawn name

Identifiers
- Display name
- Stallion
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Declasse
- Class
- Muscle
- Type
- Car
- DLC
- Story mode upgrade
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 190 km/h · 118 mph
- Drive
- RWD
- Gears
- 5
- Mass
- 1,650 kg
Spawn the Stallion in FiveM
local model = `stalion` -- 0x72A4C31E
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('stalion'); // 1923400478
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`stalion`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name stalion is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 1923400478.
vehicles.meta flags
FLAG_EXTRAS_STRONGEXTRAS_CONVERTIBLEFLAG_AVERAGE_CARFLAG_HAS_INTERIOR_EXTRAS
Open the Stallion in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the StallionThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






