Emergency · The Doomsday Heist
RCV
Spawn name

Identifiers
- Display name
- RCV
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Class
- Emergency
- Type
- Car
- DLC
- The Doomsday Heist
- DLC pack
- Seats
- 6
Handling
- Top speed (handling)
- 165 km/h · 103 mph
- Drive
- RWD
- Gears
- 5
- Mass
- 12,500 kg
Spawn the RCV in FiveM
local model = `riot2` -- 0x9B16A3B4
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('riot2'); // 2601952180
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`riot2`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name riot2 is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 2601952180.
vehicles.meta flags
FLAG_BIGFLAG_NO_BOOTFLAG_AVOID_TURNSFLAG_EXTRAS_STRONGFLAG_EXTRAS_ALLFLAG_PEDS_CAN_STAND_ON_TOPFLAG_DONT_SPAWN_IN_CARGENFLAG_BLOCK_FROM_ATTRACTOR_SCENARIOFLAG_HAS_BULLETPROOF_GLASSFLAG_CARGOBOB_HOOK_UP_CHASSISFLAG_HAS_INCREASED_RAMMING_FORCEFLAG_HAS_REAR_MOUNTED_TURRETFLAG_TURRET_MODS_ON_ROOFFLAG_RESET_TURRET_SEAT_HEADING
Open the RCV in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the RCVThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






