Truffade · Super · The Diamond Casino & Resort
Truffade Thrax
Spawn name

Identifiers
- Display name
- Thrax
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Truffade
- Class
- Super
- Type
- Car
- DLC
- The Diamond Casino & Resort
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 209 km/h · 130 mph
- Drive
- AWD
- Gears
- 7
- Mass
- 1,960 kg
Spawn the Thrax in FiveM
local model = `thrax` -- 0x3E3D1F59
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('thrax'); // 1044193113
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`thrax`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name thrax is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 1044193113.
vehicles.meta flags
FLAG_FRONT_BOOTFLAG_SPORTSFLAG_RICH_CARFLAG_NO_BROKEN_DOWN_SCENARIOFLAG_COUNT_AS_FACEBOOK_DRIVENFLAG_RECESSED_HEADLIGHT_CORONASFLAG_RECESSED_TAILLIGHT_CORONAS
Open the Thrax in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the ThraxThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






