Principe · Motorcycles · Import/Export
Principe Diabolus
Spawn name

Identifiers
- Display name
- Diabolus
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Principe
- Class
- Motorcycles
- Type
- Bike
- DLC
- Import/Export
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 188 km/h · 117 mph
- Drive
- RWD
- Gears
- 6
- Mass
- 220 kg
Spawn the Diabolus in FiveM
local model = `diablous` -- 0xF1B44F44
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('diablous'); // 4055125828
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`diablous`, 'bike', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name diablous is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 4055125828.
vehicles.meta flags
FLAG_NO_BOOTFLAG_IGNORE_ON_SIDE_CHECKFLAG_HEADLIGHTS_USE_ACTUAL_BONE_POS
Open the Diabolus in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the DiabolusThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






