Progen · Super · Import/Export
Progen Itali GTB Custom
Spawn name

Identifiers
- Display name
- Itali GTB Custom
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Progen
- Class
- Super
- Type
- Car
- DLC
- Import/Export
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 210 km/h · 131 mph
- Drive
- AWD
- Gears
- 6
- Mass
- 1,600 kg
Spawn the Itali GTB Custom in FiveM
local model = `italigtb2` -- 0xE33A477B
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('italigtb2'); // 3812247419
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`italigtb2`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name italigtb2 is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 3812247419.
vehicles.meta flags
FLAG_SPORTSFLAG_RICH_CARFLAG_RECESSED_HEADLIGHT_CORONASFLAG_NO_BROKEN_DOWN_SCENARIOFLAG_COUNT_AS_FACEBOOK_DRIVEN
Open the Itali GTB Custom in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the Itali GTB CustomThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






