Principe · Motorcycles · Import/Export
Principe Diabolus Custom
Spawn name

Identifiers
- Display name
- Diabolus Custom
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Principe
- Class
- Motorcycles
- Type
- Bike
- DLC
- Import/Export
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 188 km/h · 117 mph
- Drive
- RWD
- Gears
- 6
- Mass
- 210 kg
Spawn the Diabolus Custom in FiveM
local model = `diablous2` -- 0x6ABDF65E
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('diablous2'); // 1790834270
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`diablous2`, 'bike', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name diablous2 is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 1790834270.
vehicles.meta flags
FLAG_NO_BOOTFLAG_IGNORE_ON_SIDE_CHECKFLAG_AVERAGE_CARFLAG_HEADLIGHTS_USE_ACTUAL_BONE_POS
Open the Diabolus Custom in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the Diabolus CustomThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






