Imponte · Muscle · Import/Export
Imponte Ruiner 2000
Spawn name

Identifiers
- Display name
- Ruiner 2000
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Imponte
- Class
- Muscle
- Type
- Car
- DLC
- Import/Export
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 201 km/h · 125 mph
- Drive
- RWD
- Gears
- 5
- Mass
- 1,300 kg
Spawn the Ruiner 2000 in FiveM
local model = `ruiner2` -- 0x381E10BD
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('ruiner2'); // 941494461
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`ruiner2`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name ruiner2 is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 941494461.
vehicles.meta flags
FLAG_HAS_PARACHUTEFLAG_JUMPING_CARFLAG_CAN_HAVE_NEONSFLAG_EXTRAS_STRONGFLAG_AVERAGE_CARFLAG_POOR_CARFLAG_HAS_NO_ROOFFLAG_RECESSED_HEADLIGHT_CORONASFLAG_RECESSED_TAILLIGHT_CORONASFLAG_HAS_INTERIOR_EXTRASFLAG_USE_AIRCRAFT_STYLE_WEAPON_TARGETING
Open the Ruiner 2000 in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the Ruiner 2000The original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






