Dewbauchee · Sports · Import/Export
Dewbauchee Specter
Spawn name

Identifiers
- Display name
- Specter
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Dewbauchee
- Class
- Sports
- Type
- Car
- DLC
- Import/Export
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 205 km/h · 127 mph
- Drive
- RWD
- Gears
- 6
- Mass
- 1,550 kg
Spawn the Specter in FiveM
local model = `specter` -- 0x706E2B40
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('specter'); // 1886268224
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`specter`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name specter is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 1886268224.
vehicles.meta flags
FLAG_SPORTSFLAG_RICH_CARFLAG_NO_BROKEN_DOWN_SCENARIOFLAG_RECESSED_TAILLIGHT_CORONASFLAG_HAS_INTERIOR_EXTRASFLAG_CAN_HAVE_NEONS
Open the Specter in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the SpecterThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






