MTL · Service · Import/Export
MTL Wastelander
Spawn name

Identifiers
- Display name
- Wastelander
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- MTL
- Class
- Service
- Type
- Car
- DLC
- Import/Export
- DLC pack
Handling
- Top speed (handling)
- 165 km/h · 103 mph
- Drive
- AWD
- Gears
- 5
- Mass
- 7,000 kg
Spawn the Wastelander in FiveM
local model = `wastelander` -- 0x8E08EC82
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('wastelander'); // 2382949506
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`wastelander`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name wastelander is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 2382949506.
vehicles.meta flags
FLAG_BIGFLAG_NO_BOOTFLAG_AVOID_TURNSFLAG_USE_FAT_INTERIOR_LIGHTFLAG_CAN_NAVIGATE_TO_ON_VEHICLE_ENTRY
Open the Wastelander in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the WastelanderThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






