Karin · SUVs · 2025 update 1
Karin Woodlander
Spawn name

Identifiers
- Display name
- Woodlander
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Karin
- Class
- SUVs
- Type
- Car
- DLC
- 2025 update 1
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 212 km/h · 132 mph
- Drive
- AWD
- Gears
- 5
- Mass
- 1,500 kg
Spawn the Woodlander in FiveM
local model = `woodlander` -- 0x75397001
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('woodlander'); // 1966698497
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`woodlander`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name woodlander is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 1966698497.
vehicles.meta flags
FLAG_EXTRAS_STRONGFLAG_AVERAGE_CARFLAG_EXTRAS_REQUIREFLAG_CAN_HAVE_NEONSFLAG_INCREASE_CAMBER_WITH_SUSPENSION_MODFLAG_HAS_TWO_BONNET_BONES
Open the Woodlander in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the WoodlanderThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






