Off-Road · Import/Export
Ramp Buggy
Spawn name

Identifiers
- Display name
- Ramp Buggy
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Class
- Off-Road
- Type
- Car
- DLC
- Import/Export
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 198 km/h · 123 mph
- Drive
- RWD
- Gears
- 6
- Mass
- 1,000 kg
Spawn the Ramp Buggy in FiveM
local model = `dune5` -- 0xED62BFA9
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('dune5'); // 3982671785
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`dune5`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name dune5 is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 3982671785.
vehicles.meta flags
FLAG_EXTRAS_STRONGFLAG_NO_BOOTFLAG_AVERAGE_CARFLAG_POOR_CARFLAG_IS_OFFROAD_VEHICLEFLAG_PEDS_INSIDE_CAN_BE_SET_ON_FIRE_MPFLAG_RAMP
Open the Ramp Buggy in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the Ramp BuggyThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






