Ubermacht · Super · The Doomsday Heist
Ubermacht SC1
Spawn name

Identifiers
- Display name
- SC1
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Ubermacht
- Class
- Super
- Type
- Car
- DLC
- The Doomsday Heist
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 210 km/h · 131 mph
- Drive
- RWD
- Gears
- 6
- Mass
- 1,400 kg
Spawn the SC1 in FiveM
local model = `sc1` -- 0x5097F589
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('sc1'); // 1352136073
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`sc1`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name sc1 is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 1352136073.
vehicles.meta flags
FLAG_SPORTSFLAG_RICH_CARFLAG_RECESSED_HEADLIGHT_CORONASFLAG_NO_BROKEN_DOWN_SCENARIOFLAG_COUNT_AS_FACEBOOK_DRIVENFLAG_HAS_GULL_WING_DOORS
Open the SC1 in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the SC1The original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






