Progen · Super · Cunning Stunts
Progen Tyrus
Spawn name

Identifiers
- Display name
- Tyrus
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Progen
- Class
- Super
- Type
- Car
- DLC
- Cunning Stunts
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 213 km/h · 132 mph
- Drive
- RWD
- Gears
- 6
- Mass
- 915 kg
Spawn the Tyrus in FiveM
local model = `tyrus` -- 0x7B406EFB
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('tyrus'); // 2067820283
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`tyrus`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name tyrus is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 2067820283.
vehicles.meta flags
FLAG_SPORTSFLAG_RICH_CARFLAG_RECESSED_HEADLIGHT_CORONASFLAG_NO_BROKEN_DOWN_SCENARIO
Open the Tyrus in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the TyrusThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






