Overflod · Super · The Contract
Overflod Zeno
Spawn name

Identifiers
- Display name
- Zeno
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Overflod
- Class
- Super
- Type
- Car
- DLC
- The Contract
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 215 km/h · 134 mph
- Drive
- RWD
- Gears
- 7
- Mass
- 1,250 kg
Spawn the Zeno in FiveM
local model = `zeno` -- 0x2714AA93
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('zeno'); // 655665811
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`zeno`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name zeno is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 655665811.
vehicles.meta flags
FLAG_SPORTSFLAG_SPAWN_ON_TRAILERFLAG_RICH_CARFLAG_NO_BROKEN_DOWN_SCENARIOFLAG_RECESSED_TAILLIGHT_CORONASFLAG_HAS_INTERIOR_EXTRASFLAG_CAN_HAVE_NEONS
Open the Zeno in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the ZenoThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






