GTA database
GTA 5 Sports Classics list
Every sports classic vehicle in GTA V, 54 in all, with the spawn name to use in FiveM and the hash. Open one for its handling, factory colours and spawn code.
190zz190
Ardentardent
Astraleastrale
Cascocasco
Cheburekcheburek
Cheburekdriftcheburek
Cheetah Classiccheetah2
Coquette Classiccoquette2
Coquette D1coquette5
Deluxodeluxo
Dynastydynasty
Fagaloafagaloa
Fränken Stangebtype2
GT500gt500
GT750gt750
Infernus Classicinfernus2
Itali Classicitali2
JB 700jb700
JB 700Wjb7002
Jester Classicdriftjester3
LSCM Cheetah Classiccheetah3
Mambamamba
Mananamanana
Michelli GTmichelli
Monroemonroe
Nebula Turbonebula
Nebula Turbodriftnebula
Peyotepeyote
Peyote Custompeyote3
Pigallepigalle
Rapid GT Classicrapidgt3
Retinueretinue
Retinue Mk IIretinue2
Rooseveltbtype
Roosevelt Valorbtype3
Savestrasavestra
Stingerstinger
Stinger GTstingergt
Stirling GTfeltzer3
Strombergstromberg
Swingerswinger
Toreadortoreador
Torerotorero
Tornadotornado
Tornadotornado2
Tornadotornado3
Tornadotornado4
Tornado Customtornado5
Tornado Rat Rodtornado6
Turismo Classicturismo2
Uranus LozSpeeduranus
Viserisviseris
Z-Typeztype
Zion Classiczion3
Questions
How do I spawn one of these sports classics in FiveM?
Use the spawn name with RequestModel and CreateVehicle, or type it into a vehicle spawner such as vMenu or txAdmin. Each vehicle page has the spawn name, the hash and ready-to-copy Lua, for example 190z is z190.
What is the difference between the hash, the int32 hash and the hex hash?
They are the same number: the joaat hash of the spawn name, written unsigned, as a signed 32-bit integer (what many scripts print) and in hexadecimal. Any of them works where a model hash is expected.
Where does this list come from?
It is read straight from the game files (vehicles.meta, handling.meta and carvariations of the base game and every DLC pack), so the spawn names match what FiveM spawns. The pictures are our own renders.
