GTA database
GTA 5 Super list
Every super vehicle in GTA V, 66 in all, with the spawn name to use in FiveM and the hash. Open one for its handling, factory colours and spawn code.
811pfister811
Adderadder
Autarchautarch
Banshee 900Rbanshee2
Bulletbullet
Championchampion
Cheetahcheetah
Cyclonecyclone
Cyclone IIcyclone2
Deveste Eightdeveste
Emerusemerus
Entity MTentity3
Entity XFentityxf
Entity XXRentity2
ETR1sheava
FMJfmj
FMJ MK Vfmj2
Furiafuria
GP1gp1
Horushorus
Ignusignus
Infernusinfernus
Itali GTBitaligtb
Itali GTB Customitaligtb2
Kriegerkrieger
LM87lm87
LRC GTlrcgt
Luivaluiva
Neronero
Nero Customnero2
Osirisosiris
Penetratorpenetrator
Pipistrellopipistrello
RE-7Ble7b
Reaperreaper
Rocket Volticvoltic2
S80RRs80
SC1sc1
Scramjetscramjet
Sultan RSsultanrs
Suzumesuzume
T20t20
Taipantaipan
Tempestatempesta
Tezeracttezeract
Thraxthrax
Tigontigon
Torero XOtorero2
Turismo Omaggioturismo3
Turismo Rturismor
Tyranttyrant
Tyrustyrus
Vaccavacca
Vagnervagner
Veleno GTvelenogt
Vigilantevigilante
Virtuevirtue
Visionevisione
Volticvoltic
Weaponized Ignusignus2
X-tremextreme
X80 Protoprototipo
XA-21xa21
Zenozeno
Zentornozentorno
Zorrussozorrusso
Questions
How do I spawn one of these super in FiveM?
Use the spawn name with RequestModel and CreateVehicle, or type it into a vehicle spawner such as vMenu or txAdmin. Each vehicle page has the spawn name, the hash and ready-to-copy Lua, for example 811 is pfister811.
What is the difference between the hash, the int32 hash and the hex hash?
They are the same number: the joaat hash of the spawn name, written unsigned, as a signed 32-bit integer (what many scripts print) and in hexadecimal. Any of them works where a model hash is expected.
Where does this list come from?
It is read straight from the game files (vehicles.meta, handling.meta and carvariations of the base game and every DLC pack), so the spawn names match what FiveM spawns. The pictures are our own renders.
