Coil · Super · Import/Export
Coil Rocket Voltic
Spawn name

Identifiers
- Display name
- Rocket Voltic
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Coil
- Class
- Super
- Type
- Car
- DLC
- Import/Export
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 191 km/h · 119 mph
- Drive
- RWD
- Gears
- 1
- Mass
- 1,200 kg
Spawn the Rocket Voltic in FiveM
local model = `voltic2` -- 0x3AF76F4A
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('voltic2'); // 989294410
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`voltic2`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name voltic2 is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 989294410.
vehicles.meta flags
FLAG_HAS_ROCKET_BOOSTFLAG_SPORTSFLAG_EXTRAS_CONVERTIBLEFLAG_EXTRAS_STRONGFLAG_RICH_CARFLAG_IS_ELECTRICFLAG_NO_BROKEN_DOWN_SCENARIOFLAG_HAS_INTERIOR_EXTRAS
Open the Rocket Voltic in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the Rocket VolticThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






