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Frequently asked questions

The questions that come up before a first export.

How do I convert a 3D model to a FiveM prop?

Upload your model (OBJ, FBX, glTF/GLB or DAE), set collision, LODs and textures in the browser editor, then download the packaged resource. Drop it into your FiveM server's resources folder and ensure it. The included spawn command places the prop in-game.

Which file formats can I upload?

OBJ, FBX, glTF, GLB and Collada (DAE). Textures (PNG/JPG) and MTL files can be uploaded alongside the model so diffuse, normal and specular maps are picked up automatically.

Do I need Blender or CodeWalker?

No. FiveForge runs the full Blender + Sollumz + CodeWalker pipeline for you on the server. You never install any GTA modding tools and it works on any OS, including Mac and Linux.

Does the prop have collision in-game?

Yes. You choose box or mesh-precise collision, and it is embedded so the prop is solid for players, peds and vehicles. A .ytyp archetype is generated so the model streams correctly.

What files do I get?

A complete FiveM resource: fxmanifest.lua, the binary .ydr model, a .ytyp archetype, an external .ytd texture dictionary when needed, and a cleanup + spawn script.

Is it free?

New accounts get free credits to try after confirming their email and linking Discord. After that you buy credits via Stripe checkout, pay per conversion, and the credits never expire.

Can I earn extra credits?

Yes. Every account has a referral link on the profile page. When someone signs up through it and builds their first asset, you get 10 credits, no limit on how many people you invite.